From there it's off to Skettis to grab those treasures while flying until I hit 100. In about an hour's worth of work (potion last for 15 minutes so the other 45 is prep time) I can blast from 92 to 99.5 or higher. What you do now is pop a 300% EXP elixir, bought off the AH, and quickly turn in all the elite quests, go kill the one mob in each of the mission zones to complete those quests, and pick up every single treasure you can get your grubby mitts on. Also you've got an addon to show you where the treasures are right? Good. Then go do those mission areas but leave ONE mob alive so the quest doesn't complete. Accept the quests but don't turn them in. Then you get to 92, go to Gorgrond, and take down the named elites for their quest items. Watched that anduin motion comic thing and I'm way on board with my Priest being my main.įirst you get Stables on your Garrison, so you can fly and loot without dismounting. One of the reasons why the starter zones were part of outland instead of azeroth is because those locations are physically hosted by the world server for outland content. I don't think you can, but there were tools that let you turn your view distance way up beyond the max that let you see the starter zones from the outland mainland. Where could you see Slivermoon in Nether Strom? It's a weird situation where both TBC starter areas (and Sunwell) are geographically a part of Azeroth, but game world-wise were placed in Outland, so even if you could fly to the areas where they're supposed to be, they're not actually there. Second, they're part of the Outland overworld geometry as a means to keep both areas exclusive to the people who bought TBC (Silvermoon is/was visible from the Nether Storm). Well, they were created as part of the pre-Cataclysm world where no one could fly on Azeroth anyhow. They are basically worgen and goblin zones that let you return. Really there isn't much point since those zones aren't even in the same time period as the rest of the old world. The big question is why they weren't flyable in the first place, since they came out with bc, though. The guild leader made us end the raid and go back to aq40 till TBC came out Were got to the ramp down to the first boss of the Death knight area When the top guild trolled us telling us to go back to aq40 and pay our dues in there because we had no place in Naxx with them Way back in vanilla the guild I was in did not want to do aq40 because no one wanted anything out of it and Naxx was new On multiple accounts of that statement.Īlso, since for the most part you are never supposed to be able to fly there in the first place, and like nearly NO ONE ever goes back after finishing those sections, it would be the equivalent to creating a raid for less than 1% of the population. I know but you could give it to someone to do in time like they can fill on other parts of the city and the walls and such Because that's resources they would rather spend elsewhere? The cata revamp probably cost at least one and a half raid tiers, they aren't going to go back and fix Quel'thalas/Azuremyst to allow flying